NBA Live 2005: December 2004

NBA Live 2005

Tuesday, December 21, 2004

NBA Live 2005 Patch #1:
1) Allow viewing of statistics in substitution mode
2) Save game stats during game play, online, and exhibition games
3) Carrying player stats over to next dynasty season
4) Save roster load into game at startup
5) Improve shoe graphic

Download Patch

Except for the first and maybe the third fix, the patch doesn't do much. Out of my ten most annoying poll about Nba Live 2005, only one was fixed. I guess 1 out of 10 isn’t so bad when it could be worse.
NBA Live 2005 Slider Settings: After hours of messing around, I finally found slider settings that seem to match that of NBA. I have eliminated a lot of annoying things that originally came with the game. These settings work very well for me but feel free to adjust them to your likings.

Level: All Star
Quarter Length: 10 mins
Game Speed: 50
Free Throw Difficulty: 55
Boundary Force Field: 34
Injury Frequency: 55
Fatigue Effect: 49
Charge/Block Foul Frequency: 60
Shooting Foul Frequency: 33
Reach-in Foul Frequency: 10
In-air Collision Foul Frequency: 100

User Sliders

User Steal Ability: 40
User Interception Ability: 41
User Shot Block Ability: 31
User Dunk/Lay-up Block Ability: 10
User Freestyle Effectiveness: 45
User Dunk vs. Lay-up Frequency: 13
User Substitution Frequency: 50
User On-ball Defense Assist: 47
User Offensive Rebounding: 50
User Defensive Rebounding: 79
User Fakeout Discipline: 50
User Short Range Shooting: 43
User Medium Range Shooting: 45
User Long Range Shooting: 45
User Dunk Percentage: 45
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 42
User On-ball Defense: 35
User Poor Release Shot Percent: 43
User Double-team Effectiveness: 55
User Pro Hop Effectiveness: 0
User Drop Step Effectiveness: 0

CPU Sliders

CPU Steal Ability: 40
CPU Interception Ability: 41
CPU Shot Block Ability: 31
CPU Dunk/Lay-up Block Ability: 10
CPU Freestyle Effectiveness: 45
CPU Dunk Frequency: 19
CPU Substitution Frequency: 50
CPU Offensive Rebounding: 50
CPU Defensive Rebounding: 79
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 43
CPU Medium Range Shooting: 45
CPU Long Range Shooting: 45
CPU Dunk Percentage: 45
CPU Lay-up Percentage: 50
CPU Adjusted Shot Percentage: 42
CPU Adjusted Shot Frequency: 43
CPU On-ball Physical Defense: 35
CPU Poor Release Shot Percent: 43
CPU Double-team Effectiveness: 57
CPU Pro Hop Effectiveness: 56
CPU Drop Step Effectiveness: 56

Editing NBA players’ abilities
Decreased every players shooting abilities
and 3 point shooting abilities by 1
Decreased blocking rating by 15
Decreased inside abilities by 15
Decreased steal abilities by 10

Things that were fixed.
- Less blocking. Increasing air collision and foul frequency makes it harder to block. Blocking average is about 4-6 per game
- More fouls. If you try blocking everything that comes your way, it is likely your players will be sitting on the bench with 2-3 fouls in the first quarter. Make wiser decisions and only block when you are not in the position of fouling someone
- Less steals but better team defense. Steal average is about 7-10 per game.
- Hard for Centers who are not talented to score.
- Harder to make off balance or adjustable shots. Reverse lay-ups are not 100% anymore, more like 40%
- Harder to make 3’s, you can't just come up and shoot, you have to make an effort to run your offense if you want to score, average about .30-.45% from 3’s
- More injuries, most NBA players do not play at 100%
- Less dunks and more lay-ups
- Harder to score when being double teamed, making players more willing to give the ball up
- More charges
- Realistic scoring, most of you will end up shooting somewhere in the range of .375-.475%, depending on the team you play with and how patient you are with setting up and running plays

Tuesday, December 07, 2004

Blocking solution to NBA Live 2005: One of the biggest disappointments with Live 2004 was that it was too dam easy to block, well that is the same with Live 2005. I am averaging about 15-20 bpg with crapy shot blocking teams like Hawks. If you play All-Star or higher mode, computers will block you like crazy too. Here is the best solution I found so far. This works best if you play with All-Star mode.

1) Change computer's adjustable shot frequency to 100
2) Decrease both user and computer blocking abilities to 30
3) Change lay-up, dunk block abilities to 10
4) Increase in air collision to 100
The draw back with decreasing blocking abilities is that it becomes easier to make shots. To compensate for this
5) Decrease every player’s shooting abilities and three point abilities by 1 (except players on Charlotte Bobcats, Live made them worse than they really are)

In reality when a player goes up for a shot, they make every attempt to adjust from being block. Every time a player attempts a block, there is a 75% of fouling the players. These changes will compensate for these errors. Blocking will dramatically become harder and it will make computer and you think twice before you try blocking.