NBA Live 2005 Slider Settings: After hours of messing around, I finally found slider settings that seem to match that of NBA. I have eliminated a lot of annoying things that originally came with the game. These settings work very well for me but feel free to adjust them to your likings.
Level: All Star
Quarter Length: 10 mins
Game Speed: 50
Free Throw Difficulty: 55
Boundary Force Field: 34
Injury Frequency: 55
Fatigue Effect: 49
Charge/Block Foul Frequency: 60
Shooting Foul Frequency: 33
Reach-in Foul Frequency: 10
In-air Collision Foul Frequency: 100
User Sliders
User Steal Ability: 40
User Interception Ability: 41
User Shot Block Ability: 31
User Dunk/Lay-up Block Ability: 10
User Freestyle Effectiveness: 45
User Dunk vs. Lay-up Frequency: 13
User Substitution Frequency: 50
User On-ball Defense Assist: 47
User Offensive Rebounding: 50
User Defensive Rebounding: 79
User Fakeout Discipline: 50
User Short Range Shooting: 43
User Medium Range Shooting: 45
User Long Range Shooting: 45
User Dunk Percentage: 45
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 42
User On-ball Defense: 35
User Poor Release Shot Percent: 43
User Double-team Effectiveness: 55
User Pro Hop Effectiveness: 0
User Drop Step Effectiveness: 0
CPU Sliders
CPU Steal Ability: 40
CPU Interception Ability: 41
CPU Shot Block Ability: 31
CPU Dunk/Lay-up Block Ability: 10
CPU Freestyle Effectiveness: 45
CPU Dunk Frequency: 19
CPU Substitution Frequency: 50
CPU Offensive Rebounding: 50
CPU Defensive Rebounding: 79
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 43
CPU Medium Range Shooting: 45
CPU Long Range Shooting: 45
CPU Dunk Percentage: 45
CPU Lay-up Percentage: 50
CPU Adjusted Shot Percentage: 42
CPU Adjusted Shot Frequency: 43
CPU On-ball Physical Defense: 35
CPU Poor Release Shot Percent: 43
CPU Double-team Effectiveness: 57
CPU Pro Hop Effectiveness: 56
CPU Drop Step Effectiveness: 56
Editing NBA players’ abilities
Decreased every players shooting abilities
and 3 point shooting abilities by 1
Decreased blocking rating by 15
Decreased inside abilities by 15
Decreased steal abilities by 10
Things that were fixed.
- Less blocking. Increasing air collision and foul frequency makes it harder to block. Blocking average is about 4-6 per game
- More fouls. If you try blocking everything that comes your way, it is likely your players will be sitting on the bench with 2-3 fouls in the first quarter. Make wiser decisions and only block when you are not in the position of fouling someone
- Less steals but better team defense. Steal average is about 7-10 per game.
- Hard for Centers who are not talented to score.
- Harder to make off balance or adjustable shots. Reverse lay-ups are not 100% anymore, more like 40%
- Harder to make 3’s, you can't just come up and shoot, you have to make an effort to run your offense if you want to score, average about .30-.45% from 3’s
- More injuries, most NBA players do not play at 100%
- Less dunks and more lay-ups
- Harder to score when being double teamed, making players more willing to give the ball up
- More charges
- Realistic scoring, most of you will end up shooting somewhere in the range of .375-.475%, depending on the team you play with and how patient you are with setting up and running plays
Level: All Star
Quarter Length: 10 mins
Game Speed: 50
Free Throw Difficulty: 55
Boundary Force Field: 34
Injury Frequency: 55
Fatigue Effect: 49
Charge/Block Foul Frequency: 60
Shooting Foul Frequency: 33
Reach-in Foul Frequency: 10
In-air Collision Foul Frequency: 100
User Sliders
User Steal Ability: 40
User Interception Ability: 41
User Shot Block Ability: 31
User Dunk/Lay-up Block Ability: 10
User Freestyle Effectiveness: 45
User Dunk vs. Lay-up Frequency: 13
User Substitution Frequency: 50
User On-ball Defense Assist: 47
User Offensive Rebounding: 50
User Defensive Rebounding: 79
User Fakeout Discipline: 50
User Short Range Shooting: 43
User Medium Range Shooting: 45
User Long Range Shooting: 45
User Dunk Percentage: 45
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 42
User On-ball Defense: 35
User Poor Release Shot Percent: 43
User Double-team Effectiveness: 55
User Pro Hop Effectiveness: 0
User Drop Step Effectiveness: 0
CPU Sliders
CPU Steal Ability: 40
CPU Interception Ability: 41
CPU Shot Block Ability: 31
CPU Dunk/Lay-up Block Ability: 10
CPU Freestyle Effectiveness: 45
CPU Dunk Frequency: 19
CPU Substitution Frequency: 50
CPU Offensive Rebounding: 50
CPU Defensive Rebounding: 79
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 43
CPU Medium Range Shooting: 45
CPU Long Range Shooting: 45
CPU Dunk Percentage: 45
CPU Lay-up Percentage: 50
CPU Adjusted Shot Percentage: 42
CPU Adjusted Shot Frequency: 43
CPU On-ball Physical Defense: 35
CPU Poor Release Shot Percent: 43
CPU Double-team Effectiveness: 57
CPU Pro Hop Effectiveness: 56
CPU Drop Step Effectiveness: 56
Editing NBA players’ abilities
Decreased every players shooting abilities
and 3 point shooting abilities by 1
Decreased blocking rating by 15
Decreased inside abilities by 15
Decreased steal abilities by 10
Things that were fixed.
- Less blocking. Increasing air collision and foul frequency makes it harder to block. Blocking average is about 4-6 per game
- More fouls. If you try blocking everything that comes your way, it is likely your players will be sitting on the bench with 2-3 fouls in the first quarter. Make wiser decisions and only block when you are not in the position of fouling someone
- Less steals but better team defense. Steal average is about 7-10 per game.
- Hard for Centers who are not talented to score.
- Harder to make off balance or adjustable shots. Reverse lay-ups are not 100% anymore, more like 40%
- Harder to make 3’s, you can't just come up and shoot, you have to make an effort to run your offense if you want to score, average about .30-.45% from 3’s
- More injuries, most NBA players do not play at 100%
- Less dunks and more lay-ups
- Harder to score when being double teamed, making players more willing to give the ball up
- More charges
- Realistic scoring, most of you will end up shooting somewhere in the range of .375-.475%, depending on the team you play with and how patient you are with setting up and running plays
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